The news comes from an exclusive Wired interview with Sony Interactive Entertainment CEO Jim Ryan and system architect Mark Cerny, among several others.

In the interview, not only do Ryan and Cerny unveil the console’s name and release window but also a few details about the PlayStation 5 controller, the PS5’s hardware specs, and the new console’s interactive UI. 

PlayStation 5 Controller Details

Wired’s Peter Rubin, who was able to go hands-on with a PlayStation 5 dev kit at Sony’s U.S. headquarters, said that the controller was similar in style to the Dualshock 4. However, it differed in several key ways. Rubin said of the differences: 

He goes on to say that the haptic technology present in the controller not only allows for more realistic-feeling actions but also more realistic environmental feedback. Playing several undisclosed PS5 demos, Rubin said that different surfaces feel unique with what Sony isn’t yet calling the “Dualshock 5.” For example, sand feels decidedly different than mud, Rubin says. 

In a post on the PlayStation Blog, Ryan spoke a bit more about the controller’s haptic feedback technology, echoing Rubin’s experience: 

The controller also reportedly boasts USB-C charging, a larger battery with increased capacity, an improved speaker, and (possibly) a microphone, although the latter has not been confirmed. Cerny simply said that Sony would “talk more about it [the microphone] another time.”

Shooting a bow using the “DualShock 5” might feel a lot more realistic.

PlayStation 5 Storage: Moving from HDD to SSD

While it’s logical that the PS5 would include solid-state technology, Cerny confirmed that the PlayStation 5 will ditch HDD technology for faster, more efficient solid-state technology. 

Not only does an SSD reportedly allow the PlayStation 5 to read data faster, but it also helps developers eliminate data duping, potentially making games more data-efficient, if not smaller, in overall installation size. On the flip side, Cerny contends that developers might take advantage of such efficiency by making games bigger and more detailed. 

Mandatory Installation — With a Nifty Catch

Cerny confirmed that game installations will be mandatory on the PlayStation 5, even if using [hysical optical media (according to Rubin, “the PS5 will use 100GB optical disks, inserted into an optical drive that doubles as a 4K Bluray player”).

However, players will reportedly be able to pick and choose what portions of a game are installed at any given time. Rubin uses the example of multiplayer and single-player modes, where players can install a game’s campaign without installing its multiplayer modes and vice versa. 

PlayStation 5 SSD Size 

Unfortunately, neither Ryan nor Cerny provided details on the PS5’s SSD size. We’ll have to wait for more information (and most likely another Wired exclusive) for that information. 

PlayStation 5 Ray Tracing

We won’t get into the specifics of what ray tracing is, but Cerny confirmed what we all already knew: the PS5 will employ ray tracing technology. The news here is that it will do so at the hardware level, not the software level as some had previously thought. 

PlayStation 5 Real-Time User Interface

Another interesting tidbit pulled from the interview is that the PS5’s UI will display in-game information in real-time.

Instead of turning on a game to see single-player campaign missions and their objectives and rewards, players will be able to see that information from the UI. The same is reportedly true of a game’s multiplayer, where players will be able to see available matches, allegedly regardless of if your friends are in those matches or not. 

According to Cerny: 

Of course, no further information was provided on the user interface and what it might look like. Those details, surely, will be coming sometime in the future. 

PlayStation 5: What Does It Look Like? 

According to Ryan and Cerny, a lot like the recently leaked dev kit designs. 


That’s the bulk of the new information regarding the PlayStation 5, its release window, hardware details, and controller information. For more on the PS5 as it develops, stay tuned to GameSkinny

Sources: Wired, PlayStation Blog

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